Dexhands

DEXTEROUS MANIPULATION

The world of dexterous hands.

Compare hardware. Discover applications. Share what works. An open reference and community for dexterous manipulation.

Learn

From hand mechanics to the algorithms that make manipulation possible.

8 learning paths · 26 lessons · 9 algorithm research directions
Technical classes & worked examples

Dexterity Intelligence

Understand VLA and world models. Trace their actions, inspect the evidence and design your own experiment.

Explore 9 classes & 8 model profiles

Start with a real hand: Prima 1

Prima 1 is the worked example across our lessons. Choose a task, check its interfaces and download your first experiment brief. Referenced research keeps its original hardware and scope.

Explore the Prima 1 learning path →

Build your foundations

ALGORITHMS & MODELS

Learning & Control

Explore how a dexterous hand perceives, predicts and acts. Choose a research direction.

New to robot learning? Learn the hand, understand its controller, then define a test before choosing a model.

Concept illustration

Feedback control

Turn targets into controlled contact.

A policy or planner supplies targets. Feedback controllers use the measured state to track motion or regulate interaction. Position, torque and impedance interfaces imply different action meanings and hardware requirements.

Start with: Joint position/velocity, feedback error, force and torque units.

  1. InputTarget + measured hand / contact state
  2. MethodFeedback controller with explicit limits
  3. OutputMotor command, then new measurement

An action vector is incomplete without units, joint ordering, command mode and update rate. Do not transfer gains between hand designs without validation.

How to evaluate it

Tracking error, overshoot, contact forces and delay sensitivity under stated limits.

A first experiment to try

Begin in simulation with one finger joint and a small position target. Vary damping or delay one at a time and record tracking error, overshoot and contact forces before any physical test.

Related practical lesson →

An editorial learning map, not a model ranking. Follow each project for its original paper, code, release scope and limitations. Models run through their original projects; Dexhands does not host model inference.

Keep exploring

Your learning progress →Projects with setup guides →Explore dataset formats →Research collections →Tools & documentation →Research labs →Events & deadlines

Original Dexhands lessons with links to the underlying research. Browser activities teach concepts; they do not test a real hand or replace a simulator.

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