Dexhands

DEXTEROUS MANIPULATION

The world of dexterous hands.

Compare hardware. Discover applications. Share what works. An open reference and community for dexterous manipulation.

Learn

From hand mechanics to the algorithms that make manipulation possible.

8 learning paths · 26 lessons · 9 algorithm research directions
Technical classes & worked examples

Dexterity Intelligence

Understand VLA and world models. Trace their actions, inspect the evidence and design your own experiment.

Explore 9 classes & 8 model profiles

Start with a real hand: Prima 1

Prima 1 is the worked example across our lessons. Choose a task, check its interfaces and download your first experiment brief. Referenced research keeps its original hardware and scope.

Explore the Prima 1 learning path →

Build your foundations

ALGORITHMS & MODELS

Learning & Control

Explore how a dexterous hand perceives, predicts and acts. Choose a research direction.

New to robot learning? Learn the hand, understand its controller, then define a test before choosing a model.

Concept illustration

Perception & touch

Use contact to improve decisions.

Perception estimates the hand, object and contact state from vision, touch and joint sensing. Tactile learning can provide representations or inform actions. Identify whether a project estimates state, predicts contact or closes the control loop.

Start with: Coordinate frames, sensor calibration and synchronized observations.

  1. InputTactile signals + optional vision
  2. MethodRepresentation, state estimator or policy
  3. OutputContact estimate or corrective action

A tactile encoder or state estimator is not automatically a tactile feedback policy.

How to evaluate it

State-estimation error or slip detection, plus a matched task ablation with and without tactile feedback.

A first experiment to try

Define one slip or reorientation task and compare the same setup with and without tactile feedback. Report calibration, timing, interventions and all trials.

Related practical lesson →

An editorial learning map, not a model ranking. Follow each project for its original paper, code, release scope and limitations. Models run through their original projects; Dexhands does not host model inference.

Keep exploring

Your learning progress →Projects with setup guides →Explore dataset formats →Research collections →Tools & documentation →Research labs →Events & deadlines

Original Dexhands lessons with links to the underlying research. Browser activities teach concepts; they do not test a real hand or replace a simulator.

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